Archive for September, 2009

Good old platforming games like Super Mario or Banjo-Kazooie focus much more on traps, puzzles, and secrets than on character development. Nevertheless, I’ve come to realize that when you play such a game, you are forced to assume a certain personality – headstrong, risk-taking, meddling, for better or for worse. Without pressing forward, nothing changes. In real-time strategy games, you can play defensively (“turtle”); in RPGs you can endlessly train to become stronger and thus minimize the risk of defeat. But in the platformer, you are left naked, with minimal verbal/written instruction and a usually comparatively small amount of “health.”

When I was younger, it was very easy to play these sorts of games. I would just keep going, and frequently, I would die in the process of figuring out what to do. But having recently picked up Banjo-Tooie (the sequel to Banjo-Kazooie), I’ve realized that I’m a lot more unwilling to just blindly charge forward as I was before. I am more drawn to the “hometown.” It takes a conscious effort to force myself into the crushing machine or to enter a new tunnel while still transformed into a “detonator” (which can only attack by self-destruction which is eventually fatal).</p>

<p>I think the more enmeshed I become in society, the more my aspirations become public, the less I am willing to invest myself in risky propositions.  I turn more to the people I know best, rather than counting on strangers; I reveal personal secrets and thoughts to a smaller circle of people rather than using online forums.  But in an age where progress in incremental, only people who hop on the risky limbs have a chance of making any sort of splash.  Hopefully by continuing through this game, I can regain some of that adventurous spirit I used to have, rather than deferring to someone else to test the waters.</p>

I’ve been putting off upgrading WordPress for the longest time because of a paranoia of losing all my posts. But after backing all the SQL databases and core files twice over, I decided it was finally time to upgrade, to plug security holes, upgrade spam filtering, and begin work on a new theme. I jumped all the way from WordPress 2.0 to 2.8.4 – a huge time-warp – and it’s been interesting trying to figure out where everything is on the dashboard now.

I’m currently using a modestly modified form of the “Evanescence” theme, but I want to switch to a fixed-width format as soon as I resize photos and such appropriately. The bloated layouts I’ve been using are simply hard to read because the text column is twice as wide as any web layout would recommend.

But at the very least, I’m not using the age-old WordPress default that I had for years (ever since a frustrating battle trying to get a banner image to display).

No wasted weekend is complete without a bit of city-building simulation.  I’ve been working on a new city (subsection of a city) called South Spyristais.  I’ve become a lot less interested in metropolises with towering skyscrapers, although having a downtown is nice.  But the focus of this suburb-y city is color and space.  I uncovered the PEG PPond & Stream kit (plugin – you build the scenes tile-by-tile) and constructed this “artificial” lake surrounded by seasonal trees (the game’s default trees are green year-round).  Even though natural spaces waste valuable land (and hence potential tax revenue), there’s no character to a place that lacks them.

Continue reading ‘[726] Labor Day Weekend, IV’ »

Today was a gorgeous, breezy day, so I walked to the public Rose Garden in the Fens and studied for a few hours there, eating lunch as well.  It was kind of interesting to study microbial pathogens while practically picnicking in the park, but it worked out nicely.  In the process, I ended up taking photos of most of the flowers.

Martha’s Vineyard

Martha's Vineyard Rose

Granada

Granada

Miss Elsie May

Miss Elsie May Rose

Michelangelo

Michelangelo Rose

Heritage

Heritage Rose

Here are also couple character sketches (personifications of everyday objects).  The two on the left are my two current computers, and the one on the right is my jade plant.  I’ve always given life to objects because of my belief that the basic element of the soul is present in every atom, thus giving all things an essence of life.  The concept is somewhat related to tsukumogami, a subset of Japanese youkai which are household items which have existed for long enough to have a soul.

The names of my three computers are as follows:

Adalheidis (Ada) – old laptop (not drawn here)

Hipparchia (Archia) – desktop (left)

Swapneshwari (Swapna) – new laptop (center)

My jade plants are collectively called “Midori” (green) but don’t currently have individual names.

Shrimp linguine and cauliflower antipasto

Shrimp Linguine

Ingredients:

3/4 box linguine
1/2 lb. large or jumbo shrimp, peeled
1/2 lb. asparagus sprigs
1 red bell pepper, cut into chunks
1 zucchini squash, sliced
1 summer (yellow) squash, sliced
1 ripe tomato or 2 roma tomatoes
10 cherry tomatoes, halved
1/2 lemon
4-5 cloves garlic, sliced
1 oz. butter
olive oil
1/2-1 c. white wine or white cooking wine
freshly ground black pepper
fresh basil
salt to taste
parmesan cheese to taste

Preparation

1. Melt butter in frying pan, add olive oil.  Saute’e garlic.
2. In separate pot, boil water and cook linguine al dente.
3. While water is heating, cook vegetables (all but cherry tomatoes and asparagus) in the pan, along with wine, until mostly soft. Add salt and pepper to taste.
4. Add asparagus, cherry tomatoes, and asparagus. Cook until ready.
5. Garnish with basil and squeeze in lemon juice as desired.

Serves 3-4

Heavenly Cauliflower

Ingredients:

Cauliflower
Garlic (3-4 cloves)
Cherry/Grape Tomatoes
Shrimp (opt.)
Pine nuts (opt.)
Fresh Basil
Olive Oil
Butter (~1/2 oz.)
White Wine
Balsamic Vinegar (opt.)
Kalamata Olives (opt.)

Preparation

1. Cut cauliflower into reasonably sized florets, slice garlic, cut tomatoes in half
2. Melt butter in pan and saute’e the garlic lightly
3. Add olive oil, wine, vinegar, and cauliflower; cook until cauliflower is halfway done
4. Add in shrimp and tomatoes, cook until shrimp is ready. Shrimp can then be used in another dish or left in.
5. Add olives and remove from heat
6. Garnish with basil and serve chilled

Thanks to Chensi for helping to invent these recipes!

I was going to study today, but since it’s a long weekend, it’s the perfect time to write a song.  Plus, I desperately need to practice non-classical writing because of the upcoming second-year show that I’m arranging pieces for (anything from “It’s not easy being green” to “Mo Money Mo Problems”).

I intended originally to write a pop song, inspired by some of ryo/supercell’s writing.  But when I sat down and sketched out an idea, it lent itself better to a more jazzy interpretation.  I’m always interested in the “creative process,” so below is my sketch which consists of the first 12 bars of the piece.  The vocal line begins where it says “VOC,” while the bass and piano patterns are written superimposed above that.  The guitar pattern there was tossed because it sounded bad with the rest of the instruments.  I didn’t mark many chords because they’re pretty straightforward, but the “Bb f#” in the corner refers to the chord progression of the B section (measures 9-12).

manuscript paper

The “sw” markings just indicate that those notes need to be swung.  The arrows on the bottom line indicate the rhythm of the accompanying instruments (playing block chords).

You can listen to the song here.  It is just one cycle through A (4) A’ (4) B (8+1) C (8) C’ (8) because I didn’t feel like writing a second iteration through the same material.  I couldn’t get the Garritan instruments to cooperate with MIDI, so I’m afraid this is all MIDI SoftSynth.  In particular, the melody line sounds much better through Garritan (esp. as clarinet or violin), but they did not provide an electric bass instrument.

I’m going to try my absolute hardest to replace this with a Garritan recording …