In the standard console RPG, due to the fact that the standard battle theme is played 10,000 times and the final boss theme is played just once, it’s easy for a composer to come to the conclusion that the standard battle theme deserves more attention and careful composition. But the great video game composer understands the gravity of the final boss theme. Ask any video game music aficionado, and you can probably squeeze out the actual titles of several final boss themes.
As with any extended epic, the RPG storyline at this point has reached the denouement: while there is still conflict, the path to the resolution is very clear and has been since the climax, when the ultimate villain is revealed or the final battle strategy is drawn. Here is the catch: while the story-telling climax comes probably 7/8 of the way through the story (generally speaking – I never understood those symmetric models presented to us in middle school, because I think it’s pretty stupid to have your climax in the middle of the story, just as reaching orgasm halfway through sex is pretty much a letdown), the musical climax has to come at the very last instant. The transition from final battle theme to the ending theme has to be extremely powerful. Here’s how some great composers were able to achieve this in their own unique way:
Nobuo Uematsu’s Final Boss Themes:
Final Fantasy 6: “Dancing Mad” – this multi-part final boss theme begins with an off-balance 12/8 but constantly switches between rapid, romantic-techno fusions and, as Kefka moves towards godhood, increasing bouts of Bach-inspired organ chorales and fugues.
Final Fantasy 7: “One-Winged Angel” – a nearly atonal piece that may be the most famous of them all, employing full orchestra plus chorus. My middle school friend once took away a bit of the drama by transliterating the lyrics of the chant as “Seph, Seph, Sephiroth: he’s a man, he likes cheese, Sephiroth!” (it’s actually in Latin)
Final Fantasy 9: “Dark Messenger” – I really dislike the actual final boss theme, so this is the penultimate boss theme. This jazz-rock arrangement begins with Kuja’s theme, an ascending organ prelude accompanied by ridiculously dramatic “We Will Rock You” drums – a purposefully cheesy combination that makes it point. Then, an electric guitar countertheme is introduced that is later played simultaneously as the organ themes, once again proving Uematsu’s mastery of cross-genre counterpoint. Among rock battle themes, this is my personal favorite.
Hitoshi Sakimoto’s Final Boss Themes:
Final Fantasy 12: “Battle for Freedom” – I think maybe this is the easiest “entryway” into final boss themes, because this dissonant, full-orchestra work clocking in at 8 minutes, 51 seconds has all the makings of a theatrical soundtrack. It’s really hard to believe at times that this is a synthesized piece. Beginning with a solemn introduction with just a touch of non-standard dissonance that places it squarely into the modern musical traditional, it transitions into an unstable string of eerie melodies over pulsating bass in the form of low horns and timpani. There are quotes here and there of earlier themes, as in Dark Messenger.
Noriyuki Iwadare’s Final Boss Themes:
Grandia II: “Fight!! Ver. 4” – One of a series of Iwadare’s peppy rock battle themes. I think the regular boss theme is better, but they’re all pretty catchy and energizing, with none of the dark, sinister undertones that Final Fantasy battle themes usually have.
Grandia III: “Final Assize” – Iwadare’s GIII final battle theme is one of a handful that dares to be ironic by instead being peaceful and light-hearted. The other main one I can think of that pulls this off successfully is the final boss theme of “Legend of Dragoon.”
Yasunori Mitsuda’s Final Boss Themes
Chrono Cross: “” – There isn’t one. You fight the final boss with only the sound of distorted wind in the background. To defeat this final boss, you have to play out a melody using your spells, which produce a tone based on their element (you learn this sound-based element when you first visit the crystals, which produce the sound – and Lavos has the crystals mounted on his back). So, all you hear is the haunting quality of the individual notes that you play out, and when you successfully execute this sequence, you trigger the ending, regardless of how much physical damage you have dealt (you can also kill it normally, too, if you want, but you have to be considerably stronger). The melody turns out to be one of the ending themes, which is extremely beautiful.